Reputation
Franchise Reputation Score (FRS)
Your franchise’s standing places of the world, measured on a 0–100 scale.
Score Range |
Title |
Reputation Summary |
0–9 |
Laughingstock |
"Wait, who are you again?" |
10–24 |
Questionable Newcomers |
Rumors swirl, not all flattering. |
25–39 |
Recognized Operators |
Locals grudgingly trust you with chickens. |
40–59 |
Certified Adventuring Force |
Posters get read. Jobs come in. |
60–79 |
Trusted Local Power |
You’re the town’s go-to problem-solvers. |
80–99 |
Regional Phenomenon |
Bards sing about you (sometimes accurately). |
100+ |
Legendary Enterprise |
Nobles and liches ask you for favors. |
How to Earn Reputation
Reputation increases (or decreases) based on what the party does. Track this between sessions or after major decisions.
✅ Positive Actions
Action |
Rep Change |
Complete a job successfully |
+3 to +7 |
Do a job for free (or at a loss) |
+5 |
Help a local without being asked |
+3 |
Promote your brand with flair (good poster, showy act) |
+2 |
Impress an official, noble, or powerful figure |
+5–10 |
Publicly outshine a rival (e.g., Hexcorp) |
+5 |
Handle a situation diplomatically |
+2–4 |
❌ Negative Actions
Action |
Rep Change |
Fail a mission or abandon a job |
-5 |
Cause collateral damage without making amends |
-3 |
Offend or alienate an important local |
-4 to -7 |
Publicly embarrass Acq Inc or your franchise |
-6 |
Lose to Hexcorp in a public or obvious way |
-5 |
Reputation Tiers: Perks & Unlocks
- 25+: Locals bring jobs directly to you.
- 40+: Discounts at shops and services.
- 60+: You receive guild invitations or favors.
- 80+: You can recruit a low-level NPC team member.
- 100+: Unlock prestige franchise options (magic upgrades, regional offices, named NPCs joining you).