001_20250703

Notes


Brike Honeywell, Dalsar, Emil, Nodi, Serval and Vladi came to the headquarters of Acq Inc in Waterdeep to apply for the vacancy at a newly starting franchise out of Longsaddle.

Together with about 30 others they are introduced into Acquisitions Incorporated and are greeted by Omin Dran. After which everyone is pulled one by one for an interview. In the interview they are asked some questions by Omin, Jim and Binwin. Watching from the side is Clockett.

After all the interviews the group of people is informed that our 6 party members were chosen to become the new owners of the franchise. The others are requested to go back to the lobby. 2 figures didn't seem to happy about that choice. An old wizard and a young fighter. The wizard tries to cast a spell but since Jim Darkmagic is in the room his spell is counter spelled.

A fight breaks out where the party shows their worth for Acq Inc. The fighter is slain. The wizard is changed into a sheep by Jim Darkmagic to "play with".

After the fight is done the party together with Jim decides what to do with the sheep for now. They decide to trim the sheep wool so it resembles the logo of Acq Inc and drag him through the blood to mop it up. If they then shrink the sheep in size by magic, they can use the sheep as a stamp for signing their contracts.

After the sheep is prepared, Jim conjures a large meeting table and chairs. They meet Clockett for real. He is the Majordomo (butler) for the franchise. He can help with paperwork or small tasks. So the party can focus on the other stuff. Form there they are discussing their FRANCHISE EMPLOYEE AGREEMENT. Eventually everyone signs their agreement.

As the FRANCHISE EMPLOYEE AGREEMENT points to a section in the handbook. Binwin Bronzebottom is order to grab the company handbook. After some minutes he starts rolling in a 10 feet high book on wheels. The only copy of the handbook probably and way to big to read easily.

Before they head off they decide to return the wizard to his own form. The wizard's white beard turned red and still resembles the Acq Inc logo. He is given to Binwin Bronzebottom to deal with further

The party goes to the canteen to have a bite to eat. They get some rations for travel and try to sell the spell book from the wizard. They are ordered some gold but didn't think it was enough. Another wizard tells them that the original owner of the book will probably pay the most.

They ask Jim Darkmagic where the wizard might have taken to. He tells them that Binwin will probably use him for training. The party runs to the training area. Tied up to a pole is the wizard ready for target practice. They discuss what to do and eventually come up with the deal to give a real sparring session to Binwin's students and free the wizard if he pays 100GP.

So they free the wizard and get ready for a sparring fight with 6 young children pupils. The party did not hold back on the children and they are knocked out in a few seconds. Healers come to help and start tending to them.

The party takes the wizard to his house in Waterdeep so he can pay up. They receive 100GP and leave him. After which they set forth towards Longsaddle

After several days of travel they are greeted with Longsaddle and their own Headquarters.

They make a few posters to hang in the tavern. Head to the tavern and have a talk with the innkeeper. On the job board in the tavern is a letter from a farmer that his chickens are gone and if anyone has seen them.

QUEST: Lost chickens

They hang their selfmade poster on the job board and order a big barrel of ale for their Headquarters

Loot